We have been building board games and played table top RPGs for many years. With Hidden Leaders we forged a fun and light game that we never grew tired off, so we decided to share it with you!
To follow this hobby we founded a society ('Verein') based in Vienna to give all our tasks a formal institutional basis. With our society we want to promote board games, game development and life action role play. If you come across Vienna and are interested in either of these things, reach out to us any time:
BFF Spiele Verein zur Förderung von Brett-, Karten- und Rollenspielen e. V.
We are three friends with a diverse set of interests and talents. Although we do not always agree, our diverse interests allow for a very natural distribution of tasks and responsibilities and our long term friendship allows us to resolve any disagreements with the best possible outcome.
Markus: The Manager
Outside of making, playing and hoarding board games Markus works as a product manager, a role that (luckily) he never drops entirely. He keeps a close eye on the business side of making a board game and has himself played, researched and tested countless games.
Markus loves to tinker with the smallest details of the game mechanism. To him a good game has many strategic options, requires active interaction of the players and is most importantly fun and exciting.
« A good game creates moments of intensive feelings and fosters interaction between players »
« To make an enjoyable and memorable game, it needs appealing & unique artwork. »
Raphael: The Architect
When Raphael is not rolling dice, drawing cards or moving tiles, he works as an architect. As our artist in chief he stalked countless artists to find one fitting to our game. He is drawing our board and card designs and communicates from artist to artist.
For Raphael a game does not only need to be fun, it also must look good. Only a game with a unique aesthetic appeal is truly memorable to him.
Andreas: The Historian
As a trained historian, Andreas is careful to craft coherent and meaningful stories.In this he is a writer first and a board game enthusiast second. If you read anything by us, chances are high it was written by him.
To Andreas creating a game is also telling a story. Therefore, he takes great care to turn the illustrations of our artist into a story that fits the game and the artwork very well.
« The difference between a good game and the best game is a compelling story. »
After many months of research and discussion we came about the perfect artist for our game: Satoshi Matsuura. His fantasy art style is unique, edgy and memorable. We decided to work with him because his simple and humorous style fits very well with our fun and light game.